• 2026.07.22 (Wed)
  • All articles
  • LOGIN
  • JOIN
Global Economic Times
fashionrunwayshow2026
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life
    • International Student Report
    • With Ambassador
  • Column
    • Cho Kijo Column
    • Cherry Garden Story
    • Ko Yong-chul Column
    • Kim Seul-Ong Column
    • Lee Yeon-sil Column
  • Photo News
  • New Book Guide
MENU
 
Home > Industry

Pikmin Bloom Blossoms as a Digital Detox for Gen Z

Desk / Updated : 2024-12-05 15:34:50
  • -
  • +
  • Print


Seoul, South Korea – Pikmin Bloom, a mobile augmented reality (AR) game designed to encourage walking, has seen a meteoric rise in popularity among South Korea's Gen Z demographic, with user numbers surging 1,350% in just two months.

According to a recent mobile index report by iGAworks, Pikmin Bloom ranked fourth in the monthly active user category for mobile games in November, with 1,446,791 users. The game, which was initially launched in 2021 by Niantic, the creators of Pokémon Go, had previously hovered around 40,000 to 50,000 monthly users. However, its popularity exploded in September, reaching 100,193 users, and continued to grow rapidly, hitting nearly 1.5 million users in October. The game's popularity was further fueled by the endorsement of popular K-pop girl group NewJeans, whose members were spotted playing the game.

Unlike Pokémon Go, which often involves competitive gameplay and item collection, Pikmin Bloom promotes a more serene and calming experience. Players simply walk around their neighborhoods, planting seeds and nurturing the resulting Pikmin creatures. The game's focus on leisurely exploration and mindfulness has made it a popular choice for those seeking a digital detox.

The recent addition of a social feature, allowing players to connect with friends, has further contributed to the game's popularity. Users have been sharing their gameplay on social media, leading to a viral trend.

The majority of Pikmin Bloom players are young women, with 77% of users identified as female. Additionally, a significant portion of the player base falls within the 10-20 age group (56.2%) and the 20s (32.5%).

While real-time shooter Brawl Stars topped the overall mobile game rankings with 2.09 million users, followed by Roblox (1.58 million) and Royal Match (1.47 million), Pikmin Bloom's rapid growth highlights the growing demand for more casual and relaxing mobile gaming experiences.

Note: The English translation strives to maintain the original article's tone and style while ensuring clarity and accuracy. Some minor adjustments may have been made for better readability in English.

[Copyright (c) Global Economic Times. All Rights Reserved.]

  • #globaleconomictimes
  • #koyongchul
  • #cherrylee
  • #seoulkorea
  • #periodicoeconomico
  • #글로벌이코노믹타임즈
  • #GET
  • #GETtv
  • #liderdel
Desk
Desk

Popular articles

  • Black Tuesday: South Korea’s Semiconductor Giants Suffer Historic 17-Year Plunge

  • Hanwha Aerospace Forges Alliance with 49 Partners to Boost South Korea's Aviation Engine Ecosystem

  • Fleeing Seoul: The Jeonse Crisis Spills Over into Gyeonggi Province

I like it
Share
  • Facebook
  • X
  • Kakaotalk
  • LINE
  • BAND
  • NAVER
  • https://globaleconomictimes.kr/article/1065594827570323 Copy URL copied.
Comments >

Comments 0

Weekly Hot Issue

  • KCCI Jeju Forum Opens: Chairman Chey Tae-won Urges Businesses to Catch the AI Wave Before It Becomes an Insurmountable Wall
  • AI Drones Take to the Skies in Revolutionary Hunt for Mosquitoes
  • The Gopher Miracle: How a 24-Hour Experiment Transformed a Volcanic Wasteland into a Lush Forest
  • Hyundai Motor Group to Acquire 100% Stake in Boston Dynamics, Accelerating Humanoid and Physical AI Commercialization
  • South Korea to Tighten Rules on Single-Stock Leveraged Products; Minimum Deposit Raised to 30 Million Won
  • TSMC Hits Record $40 Billion in Q2 Revenue Amid AI Boom, Pledges Additional $100 Billion for US Expansion

Most Viewed

1
Foreign Investors Return But Sell Off 'Samsung & Hynix' as Price Target Cuts Fuel KOSPI Peak Concerns
2
[Special Feature] Laying the Foundation for Korea's Informatization: Looking Back at the 1st Administrative Computer Network Project - Part 1
3
Baek Geum-ja Wooriot to Host 'Musical Costume Fashion Gala Show' at DDP
4
Hanwha Aerospace Forges Alliance with 49 Partners to Boost South Korea's Aviation Engine Ecosystem
5
Samsung Electronics Surpasses NVIDIA to Become Global Leader in Quarterly Operating Profit
광고문의
임시1
임시3
임시2

Hot Issue

OpenAI Rebounds in Secondary Market as Valuation Surges 20% in Three Months

South Korea to Tighten Rules on Single-Stock Leveraged Products; Minimum Deposit Raised to 30 Million Won

KCCI Jeju Forum Opens: Chairman Chey Tae-won Urges Businesses to Catch the AI Wave Before It Becomes an Insurmountable Wall

Hyundai Motor Group to Acquire 100% Stake in Boston Dynamics, Accelerating Humanoid and Physical AI Commercialization

Fashion Runway Show 2026

Global Economic Times
korocamia@naver.com
CEO : LEE YEON-SIL
Publisher : KO YONG-CHUL
Registration number : Seoul, A55681
Registration Date : 2024-10-24
Youth Protection Manager: KO YONG-CHUL
Singapore Headquarters
5A Woodlands Road #11-34 The Tennery. S'677728
Korean Branch
Phone : +82(0)10 4724 5264
#304, 6 Nonhyeon-ro 111-gil, Gangnam-gu, Seoul
Copyright © Global Economic Times All Rights Reserved
  • 향기네무료급식
  • BCB부천방송
  • 반달곰 프로젝트
Search
Category
  • All articles
  • Synthesis
  • World
  • Business
  • Industry
  • ICT
  • Distribution Economy
  • Well+Being
  • Travel
  • Eco-News
  • Education
  • Korean Wave News
  • Opinion
  • Arts&Culture
  • Sports
  • People & Life 
    • 전체
    • International Student Report
    • With Ambassador
  • Column 
    • 전체
    • Cho Kijo Column
    • Cherry Garden Story
    • Ko Yong-chul Column
    • Kim Seul-Ong Column
    • Lee Yeon-sil Column
  • Photo News
  • New Book Guide
  • Multicultural News
  • Jobs & Workers