K-Content Hits Record Highs: $140 Billion in Exports and ₩157 Trillion in Sales in 2024

Shin Yeju Intern Reporter

yeju704@gmail.com | 2026-03-01 06:43:43

(C) Youtube


SEOUL – South Korea’s cultural content industry, widely known as "K-Content," has reached an unprecedented milestone, rewriting its history with record-breaking figures in both domestic sales and global exports. According to the "2025 Content Industry Survey" released by the Ministry of Culture, Sports and Tourism (MCST) on February 27, 2024, the industry has firmly established itself as a core engine of the nation’s economy.

Breaking Down the Numbers: Growth Amidst Global Uncertainty

In 2024, total sales of the Korean content industry reached ₩157.4 trillion (approx. $118 billion), marking a 2.1% increase from the previous year. More impressively, export figures surged by 5.5% to reach $14.07 billion. With imports standing at a mere $915 million, the industry recorded a massive trade surplus of $13.16 billion.

Notably, every one of the eleven sub-sectors within the content industry reported a trade surplus, indicating that Korean cultural products are being consumed globally far more than foreign content is being imported.

Key Sectors: Broadcasting Leads in Sales, Gaming Dominates Exports

The broadcasting and video sector emerged as the largest contributor to total sales, accounting for ₩24.99 trillion (15.9% of the total). This was closely followed by the knowledge information sector (₩24.69 trillion) and the publishing industry (₩24.22 trillion).

However, when it comes to global reach, the gaming industry remains the undisputed champion. Gaming exports reached $8.5 billion, accounting for a staggering 60.4% of the industry’s total exports. The music industry followed with $1.8 billion, fueled by the global fandom of K-Pop, while broadcasting exports reached $1.25 billion, supported by the rising popularity of K-Dramas on global streaming platforms.

Expanding Ecosystem and Future Outlook

The industry’s infrastructure is also expanding. The number of content-related businesses grew by 2.4% to 120,875, while the workforce increased by 3.4%, now employing over 688,000 people.

Industry experts attribute this success to the "Digital Transformation" and the aggressive expansion of Intellectual Property (IP) rights. The Korean government has pledged to further support this momentum. Lim Seong-hwan, Director General of the Cultural Industry Policy Bureau at the MCST, stated, "K-Content has proven its resilience and competitiveness despite difficult global economic conditions. We will strengthen policy support to ensure it remains a key growth driver for the Korean economy."

Moving forward, the government plans to focus on "K-Content Exports 2.0," which involves diversifying export markets beyond Asia and North America into Europe and the Middle East, while fostering AI-integrated content creation to maintain a technological edge.

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